Started working on cut scenes for supers. This will turn any enemy into a blazing projectile that clears the lane.

Started working on cut scenes for supers. This will turn any enemy into a blazing projectile that clears the lane.

Had fun working on a level selection menu this week. Connections are simply drawn in the editor. Press play and everything works as expected.

Had fun working on a level selection menu this week. Connections are simply drawn in the editor. Press play and everything works as expected.

Work on the real-time shader is starting to pay off. Adjustable sharp shading working with most engine features and multiple lights. Thanks a lot to Arne Bezuijen for his mind opening code and support. The adventure continues.

Work on the real-time shader is starting to pay off. Adjustable sharp shading working with most engine features and multiple lights. Thanks a lot to Arne Bezuijen for his mind opening code and support. The adventure continues.

Stylized 3D effects are about to not be a problem anymore. Thanks to Unreal 4.13 and Jason Hendrich for his help on this nice little puff animation.

Environment has been blocked. Now it is time to get a little more serious with ZBrush. The goal being to figure out how we can leverage a high resolution mesh with dynamic lighting to get stylized details that would traditionally be painted.

Environment has been blocked. Now it is time to get a little more serious with ZBrush. The goal being to figure out how we can leverage a high resolution mesh with dynamic lighting to get stylized details that would traditionally be painted.

Preliminary sketch for T.O.N.K.A. a construction robot that will also be part of the adventure.

Preliminary sketch for T.O.N.K.A. a construction robot that will also be part of the adventure.

Little look development sneak peek. That’s probably going to be the first environment to make it into the third dimension.

Little look development sneak peek. That’s probably going to be the first environment to make it into the third dimension.

Kept on exploring real-time shading to hit my visual goals. Mainly been tinkering with fuzzy edges this time.

Kept on exploring real-time shading to hit my visual goals. Mainly been tinkering with fuzzy edges this time. 

More HUD adventures. Ideally new inputs would smoothly push older ones but I will leave it here for now.

More HUD adventures. Ideally new inputs would smoothly push older ones but I will leave it here for now.

With great power comes great responsibility.

Baby steps in the world of artificial intelligence. Sounds more intelligent than it actually is. You’ll notice I still did not figure out how to post decent looking GIFs.

Baby steps in the world of artificial intelligence. Sounds more intelligent than it actually is. You’ll notice I still did not figure out how to post decent looking GIFs.

I finally decided to get started on some environment for the game. I just cannot bare seeing that shitty grey background anymore. Here is a concept for a level at the top of a plateau. Next is modeling, wish me luck.

I finally decided to get started on some environment for the game. I just cannot bare seeing that shitty grey background anymore. Here is a concept for a level at the top of a plateau. Next is modeling, wish me luck.

Couple of WIPs for the game’s HUD.

Gameplay glimpse. I have been working on implementing hits and health as well as other stuff. Next is HUDs and AI.

Gameplay glimpse. I have been working on implementing hits and health as well as other stuff. Next is HUDs and AI.

My friend Yvain and some pervert.

My friend Yvain and some pervert.